Publications

Below is a list of my publications since 2005, journals, conferences, my theses and more. Also Google Scholar knows about my publications.

2023

  1. Vision-Based Design Education, AI Design Educat...

    Huang, Y.-C. J., Wensveen, S. A. G., & Funk, M. (2023). Experiential Speculation in Vision-Based AI Design Education: Designing Conventional and Progressive AI Futures. International Journal of Design, 17(2), 1–17.

  2. Design Ethnography, Field Study, Privacy Design...

    Cheng, Y.-T., Funk, M., Liang, R.-H., & Chen, L.-L. (2023). Seeing Through Things: Exploring the Design Space of Privacy-Aware Data-Enabled Objects. ACM Transactions on Computer-Human Interaction, 30(4).

  3. CBL, electrical engineering, industrial design,...

    Raz, O., Exarchakos, G., Nijssen, E. J., & Funk, M. (2023). The need to extend CBL courses over longer periods - a test case on a CBL course on IoT. In N. van der Aa (Ed.), EAEEIE 2023 - Proceedings of the 2023 32nd Annual Conference of the European Association for Education in Electrical and Information Engineering (pp. 1–5). Institute of Electrical and Electronics Engineers.

  4. Visual analytics, electronic health records, in...

    van der Linden, S., Sevastjanova, R., Funk, M., & El-Assady, M. (2023). MediCoSpace: Visual Decision-Support for Doctor-Patient Consultations using Medical Concept Spaces from EHRs. ACM Transactions on Management Information Systems, 14(2).

  5. AI Image Generation, Co-Creation Tool, Design P...

    Verheijden, M. P., & Funk, M. (2023, April 19). Collaborative Diffusion: Boosting Designerly Co-Creation with Generative AI. CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

  6. Data Narratives, Human-Data Interaction, Materi...

    Lee-Smith, M. L., Benjamin, J. J., Desjardins, A., Funk, M., Odom, W., Oogjes, D., Park, Y. W., Pierce, J., Sanches, P., & Tsaknaki, V. (2023, April 19). Data as a Material for Design: Alternative Narratives, Divergent Pathways, and Future Directions. CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

  7. behavior, context, data design, experience, pro...

    Lovei, P., Noortman, R., Raviselvam, S., & Funk, M. (2023, April 19). Experience Data-enabled Design! CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

  8. Behavioral Data, Data-Centric Design;, Human-Ce...

    Gomez Ortega, A., Lovei, P., Noortman, R., Toebosch, R., Bowyer, A., Kurze, A., Funk, M., Gould, S. J. J., Huron, S., & Bourgeois, J. (2023, April 19). SIG on Data as Human-Centered Design Material. CHI 2023 - Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

2022

  1. Design Ethnography, Field Study, Privacy Design...

    Cheng, Y.-T., Funk, M., Liang, R.-H., & Chen, L.-L. (2022). Seeing Through Things: Exploring the Design Space of Privacy-Aware Data-Enabled Objects. ACM Transactions on Computer-Human Interaction.

  2. behavior, context, data design, experience, pro...

    Lovei, P., Noortman, R., Raviselvam, S., & Funk, M. (2022, October 8). Introduction to Data-Enabled Design. Participative Computing for Sustainable Futures - Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022.

  3. Children interaction, Interaction design, Inter...

    Zhang, Y., & Funk, M. (2022, October 8). KIDKIT: A System of Connected Components for Playful Exploration. Participative Computing for Sustainable Futures - Adjunct Proceedings of the 12th Nordic Conference on Human-Computer Interaction, NordiCHI 2022.

  4. Data-enabled design, design thinking, design ed...

    Noortman, R. R., Lövei, P., & Funk, M. (2022). Teaching Data-Enabled Design: Student-led Data Collection in Design Education. Proceedings of the 8th International Conference on Higher Education Advances (HEAd’22), 223–230. http://dx.doi.org/10.4995/HEAd22.2022.14583

  5. clinical context, clinical innovation, data-ena...

    Noortman, R. R., Lövei, P., Funk, M., Deckers, E. J. L., Wensveen, S. A. G., & Eggen, J. H. (B. (2022). Breaking up data-enabled design: expanding and scaling up for the clinical context. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 36(1), 1–13.

  6. data design, prototyping, context, experience, ...

    Lovei, P., Noortman, R., & Funk, M. (2022, May 2). Introduction to Data-Enabled Design. CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems.

  7. content creation, clinical collaboration, lifes...

    Noortman, R., Lovei, P., & Funk, M. (2022, April 27). Caring about Content about Care: Building Quality Content with Clinicians. CHI 2022 - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems.

  8. Privacy Paradox, Privacy UX, Privacy by Design,...

    Nelissen, L. G. M., & Funk, M. (2022). Rationalizing Dark Patterns: Examining the Process of Designing Privacy UX Through Speculative Enactments. International Journal of Design, 16(1), 75–92.

  9. Interaction Design, IoT Sandbox, Systemic Openness

    Frens, J., & Funk, M. (2022, February 13). Engaging with the IoT Sandbox-Designing with Systemic Openness. TEI 2022 - Proceedings of the 16th International Conference on Tangible, Embedded, and Embodied Interaction.

2021

  1. Data-enabled design, Designing for sleep, Human...

    Lovei, P., Deckers, E., Funk, M., & Wensveen, S. (2021). Field Lab Sleep and Energy: A System for Longitudinal Remote Sleep Tracking and Prototyping. In R.-H. Liang, A. Chiumento, P. Pawełczak, & M. Funk (Eds.), CHIIOT 2021. CEUR-WS.org.

  2. Design, Group music improvisation, Internet of ...

    Hengeveld, B. J., & Funk, M. (2021). Designing Group Music Improvisation Systems: A Decade of Design Research in Education. International Journal of Design, 15(2), 69–81.

  3. design inquiry, everyday life, forecasting, lea...

    Viaene, E., Kuijer, L., & Funk, M. (2021). Learning Systems versus Future Everyday Domestic Life: A Designer’s Interpretation of Social Practice Imaginaries. Frontiers in Artificial Intelligence , 4.

  4. HCI, Internet of Things (IoT), Ubiquitous Compu...

    Liang, R. H., Chiumento, A., Zuniga, M., Pawelczak, P., Funk, M., Chuang, Y., & Frens, J. (2021). CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications. EICS 2021 - Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 77–80.

  5. Pastische scenarios, Design Fiction, Speculativ...

    Noortman, R. R., Funk, M., Andersen, K., & Eggen, B. (2021). What Would Margaret Atwood Do? Designing for Ustopia in HCI. Academic Mindtrek 2021 - Proceedings of the 24th International Academic Mindtrek Conference, 72–80.

  6. Interactive systems, Model-based design of user...

    Funk, M., Liang, J. (R.-H., Palanque, P., Hu, J., & Markopoulos, P. (2021). Designing and Engineering Interactive Computing Systems. Proceedings of the ACM on Human-Computer Interaction, 5(EICS).

  7. deployment, E-COmate, eco-feedback, food sustai...

    Lim, V., Bartram, L., Funk, M., & Rauterberg, M. (2021). Eco-Feedback for Food Waste Reduction in a Student Residence. Frontiers in Sustainable Food Systems, 5.

  8. Funk, M. (2021, May 9). Accidental HDI: Designers interacting with data. http://designresearch.works/chi2021-hdi-workshop/

  9. Lee-Smith, M., Ross, T., Cheng, Y.-T., & Funk, M. (2021, May 9). DHI @ CHI. http://designresearch.works/chi2021-hdi-workshop/

  10. Data representation, data scenarios, everyday d...

    Zhang, Y., & Funk, M. (2021, May 8). Mediating Everyday Data Encounters with Mundane Video Vignettes. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021.

  11. Algorithmic Training, Interaction, Labeling Dat...

    van der Stappen, A. R., & Funk, M. (2021). Towards Guidelines for Designing Human-in-the-Loop Machine Training Interfaces. 26th International Conference on Intelligent User Interfaces, IUI 2021, 514–519.

  12. Liang, J. (R.-H., Chiumento, A., Zuniga, M., Pawełczak, P., Funk, M., & Chuang, Y. (2021). CHIIoT: 1st Workshop on Computer Human Interaction in IoT Applications. Proceedings of the 2021 International Conference on Embedded Wireless Systems and Networks (EWSN ’21), 198–201.

  13. Zhang, Y., & Funk, M. (2021). Coding Art: The Four Steps to Creative Programming with the Processing Language. Apress, Inc.

  14. Competition, Cooperation, Design method, Growin...

    Frens, J., & Funk, M. (2021). Cooperation and Competition in the IoT Sandbox. Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications Co-Located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2996.

  15. van der Linden, S., van Wijk, J. J., & Funk, M. (2021). Multiple Scale Visualization of Electronic Health Records to Support Finding Medical Narratives. VCBM 2021: Eurographics Workshop on Visual Computing for Biology and Medicine, 113–122.

2020

  1. 3D visualization, COVID-19, SARS-CoV-2, aesthet...

    Li, W., Funk, M., & Brombacher, A. (2020). Leveraging Aesthetic Expression in Visualization to Communicate Positive Facts during COVID-19 Pandemic. In Q. V. Nguyen, Y. Zhao, M. Burch, & M. Westenberg (Eds.), Proceedings of the 13th International Symposium on Visual Information Communication and Interaction, VINCI 2020. Association for Computing Machinery, Inc.

  2. Design education, Design process, Design tools,...

    Kheirandish, S., Funk, M., Wensveen, S., Verkerk, M., & Rauterberg, M. (2020). HuValue: a tool to support design students in considering human values in their design. International Journal of Technology and Design Education, 30(5), 1015–1041.

  3. Design opportunities, amateur runners, customer...

    Menheere, D. S., Lallemand, C., van der Spek, E. D., Megens, C., Vande Moere, A., Funk, M., & Vos, S. B. (2020, October 25). The Runner’s Journey: Identifying Design Opportunities for Running Motivation Technology. NordiCHI 2020 - Proceedings of the 11th Nordic Conference on Human-Computer Interaction. 10.1145/3419249.3420151

  4. Age, Attitudes, Gender, Interests, Motives, Nov...

    Menheere, D. S., Janssen, M. A., Funk, M., van der Spek, E. D., Lallemand, C., & Vos, S. B. (2020). Runner’s perceptions of reasons to quit running: Influence of gender, age and running-related characteristics. International Journal of Environmental Research and Public Health, 17(17).

  5. Cluster analysis, Design studies, Empirical res...

    Kheirandish, S., Funk, M., Wensveen, S., Verkerk, M., & Rauterberg, M. (2020). A comprehensive value framework for design. Technology in Society, 62.

  6. Empathy probe, Motivation strategies, Recreatio...

    Menheere, D., Lallemand, C., Funk, M., & Vos, S. (2020). Faye: An Empathy Probe to Investigate Motivation Among Novice Runners. In C. Stephanidis, M. Antona, & S. Ntoa (Eds.), HCI International 2020 – Late Breaking Posters - 22nd International Conference, HCII 2020, Proceedings (pp. 493–499). Springer.

  7. conversational agents, human autonomy, human-ag...

    Sankaran, S., Zhang, C., Funk, M., Aarts, H., & Markopoulos, P. (2020, July 22). Do I have a say?: Using conversational agents to re-imagine human-machine autonomy. CUI ’20: Proceedings of the 2nd Conference on Conversational User Interfaces.

  8. Data-enabled design, Design process, Design rol...

    Lovei, P., Funk, M., Deckers, E., & Wensveen, S. (2020). The Marios and Luigis of design: Design plumbers wanted! DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference, 197–201.

  9. human centred design, participatory research, d...

    Noortman, R. R., van Dijk, R. J. J., Funk, M., Liang, J., & Eggen, J. H. (2020). Open-ended data probing to inform the future of home health care. In K. Christer, C. Craig, & P. Chamberlain (Eds.), Proceedings of the 6th International Conference on Design4Health (Vol. 3, p. 459). Sheffield Hallam University.

  10. Menheere, D. S., Funk, M., van der Spek, E. D., Lallemand, C., & Vos, S. B. (2020). A Diary Study on the Exercise Intention-Behaviour Gap: Implications for the Design of Interactive Products. Design Research Society 2020.

  11. Funk, M. (2020). Design labs for data-driven multivalence. In N. Biloria (Ed.), Data-driven multivalence in the built environment (pp. 207–222). Springer.

2019

  1. design research, design, privacy, toolkit

    Cheng, Y.-T., Funk, M., & Chen, L.-L. (2019). Connected Peekaboo Toolkit: Exploring Privacy-Aware Data Collection at Home. 1. https://www.tue.nl/en/research/research-areas/data-science/data-science-summit-2019/

  2. design research, infrastructure, design, data, ...

    Funk, M., Chiang, E., & van der Born, E. J. (2019). Data Foundry: A Data Infrastructure for Design Research. 1. https://www.tue.nl/en/research/research-areas/data-science/data-science-summit-2019/

  3. visualisation, game data, behavioral complexity...

    Funk, M., Li, W., Li, Q., & Brombacher, A. C. (2019). Visualizing Event Sequence Game Data to Understand Player’s Skill Growth (Poster). 1. https://www.tue.nl/en/research/research-areas/data-science/data-science-summit-2019/

  4. Application, Event sequence, Game visualization...

    Li, W., Funk, M., Li, Q., & Brombacher, A. (2019). Visualizing event sequence game data to understand player’s skill growth through behavior complexity. Journal of Visualization, 22(4), 833–850.

  5. Research product, ecology of daily objects, pri...

    Cheng, Y.-T., Funk, M., Tsai, W.-C., & Chen, L.-L. (2019). Peekaboo cam: designing an observational camera for home ecologies concerning privacy. DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference, 823–836.

  6. Kheirandish, S., Funk, M., Wensveen, S., Verkerk, M., & Rauterberg, M. (2019). HuValue: a tool to support design students in considering human values in their design. International Journal of Technology and Design Education.

  7. Middleware, Design, Education, Connectivity, Ja...

    Funk, M. (2019). OOCSI.

  8. Xue, M., Liang, R.-H., Yu, B., Funk, M., Hu, J., & Feijs, L. (2019). AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection. IEEE Access, 7, 131289–131303.

  9. Menheere, D., Funk, M., van der Spek, E. D., & Vos, S. B. (2019). Enhancing lasting physical activity through design.

2018

  1. ambient light, audio-visual interface, Biofeedb...

    Yu, B., Hu, J., Funk, M., Liang, R. H., Xue, M., & Feijs, L. (2018). RESonance: Lightweight, room-scale audio-visual biofeedback for immersive relaxation training. IEEE Access.

  2. Biofeedback, heart rate variability, musical di...

    Yu, B., Funk, M., Hu, J., & Feijs, L. (2018). Unwind: a musical biofeedback for relaxation assistance. Behaviour & Information Technology, 37(8), 800–814.

  3. interactive architecture, interface design, int...

    Frens, J., Funk, M., van Hout, B., & Le Blanc, J. (2018). Designing the IoT sandbox. Proceedings of the 2018 Designing Interactive Systems Conference, 341–354.

  4. dynamic mapping, emergent aesthetics, expressiv...

    Funk, M., & Hengeveld, B. (2018). Designing within connected systems. Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems, 407–410.

  5. internet of everything, internet of local thing...

    Chung, D., Funk, M., Liang, R.-H., & Chen, L.-L. (2018). Explorations on reciprocal interplay in things ecology. Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems, 51–56.

  6. designing things, interaction design, social ro...

    Overgoor, C., & Funk, M. (2018). IdleBot : exploring the design of serendipitous artifacts. Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems, 105–110.

  7. Li, W., Funk, M., & Brombacher, A. C. (2018). Toward visualizing subjective uncertainty : a conceptual framework addressing perceived uncertainty through action randomness. EuroVis Workshop on Reproducibility, Verification, and Validation in Visualization (EuroRV3, 19–23.

  8. Ambient display, Biofeedback, Lighting interfac...

    Yu, B., Hu, J., Funk, M., & Feijs, L. (2018). DeLight: biofeedback through ambient light for stress intervention and relaxation assistance. Personal and Ubiquitous Computing, 1–19.

  9. Funk, M., Eggen, J. H., & Hsu, J. Y.-J. (2018). Designing for systems of smart things. International Journal of Design, 12(1), 1–5.

  10. designing things, interaction design, social ro...

    Overgoor, C., & Funk, M. (2018, April 21). IdleBot : exploring non-engaging interaction design in personal spaces. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems.

  11. Domain modeling, End-user programming, IoT, Sma...

    Funk, M., Chen, L. L., Yang, S. W., & Chen, Y. K. (2018). Addressing the need to capture scenarios, intentions and preferences: interactive intentional programming in the smart home. International Journal of Design, 12(1), 53–66.

  12. Interaction Design, Internet of Things, Smart t...

    Funk, M. (2018). Designing the fog: towards an intranet of things. CEUR Workshop Proceedings, 2082, 31–38.

2017

  1. sonification model

    Yu, B., Hu, J., Funk, M., & Feijs, L. (2017). A model of nature soundscape for calm information display. Interacting With Computers, 29(6), 813–823.

  2. Jørgensen, A. P., Blaas, J., & Funk, M. (2017). Imaging apparatus and controller for photographing products [Patent].

  3. Funk, M., & van Diggelen, M. R. (2017). Feedback conversations: creating feedback dialogues with a new textual tool for industrial design student feedback. International Journal of Web-Based Learning and Teaching Technologies, 12(4).

  4. Biofeedback, Heart rate variability, Metaphor, ...

    Yu, B., Funk, M., Hu, J., & Feijs, L. M. G. (2017). StressTree: a metaphorical visualization for biofeedbackassisted stress management. In DIS 2017 - Proceedings of the 2017 ACM Conference on Designing Interactive Systems, 10-14 June 2017, Edinburgh, United Kingdom (pp. 333–337). Association for Computing Machinery, Inc.

  5. Design intervention, Food waste, Interaction de...

    Altarriba, F., Funk, M., Lanzani, S. E., & Torralba, A. (2017). The grumpy bin: reducing food waste through playful social interactions. In DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems (pp. 90–94). Association for Computing Machinery, Inc.

  6. storytelling, mixed reality, user experience, a...

    Nakevska, M., van der Sanden, M. J., Funk, M., Hu, J., & Rauterberg, G. W. M. (2017). Interactive storytelling in a mixed reality environment: the effects of interactivity on user experiences. Entertainment Computing, 21, 97–104.

  7. Food waste, Social interaction, Food technology...

    Lim, V., Funk, M., Marcenaro, L., Regazzoni, C. S., & Rauterberg, G. W. M. (2017). Designing for action: an evaluation of social recipes in reducing food waste. International Journal of Human-Computer Studies, 100(April 2017), 18–32.

  8. Food waste, Social interaction, Food technology...

    Lim, V., Funk, M., Marcenaro, L., Regazzoni, C. S., & Rauterberg, G. W. M. (2017). Designing for action: an evaluation of social recipes in reducing food waste. International Journal of Human-Computer Studies, 100(April 2017), 18–32.

2016

  1. music, improvisation, composition, instrument, ...

    Rios, G. O., Funk, M., & Hengeveld, B. (2016). Designing for group music improvisation: a case for jamming with your emotions. International Journal of Arts and Technology, 9(4), 320–345.

  2. Learning analytics, Educational data mining, Se...

    Vahdat, M., Carvalho, M. B., Funk, M., Rauterberg, G. W. M., Hu, J., & Anguita, D. (2016). Learning analytics for a puzzle game to discover the puzzle-solving tactics of players. In K. Verbert, M. Sharples , & T. Klobučar (Eds.), Adaptive and Adaptable Learning (pp. 673–677). Springer.

  3. van Diggelen, M. R., Morgan, C. M., Funk, M., & Bruns, M. (2016). Formative assessment: Enriching teaching and learning with formative assesment. Eindhoven University of Technology.

  4. Artistic visualization, Biofeedback, Heart rate...

    Yu, B., Arents, R., Hu, J., Funk, M., & Feijs, L. (2016). Heart calligraphy: an abstract portrait inside the body. In TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction (pp. 675–680). Association for Computing Machinery, Inc.

  5. Biofeedback, Information visualization, Interac...

    Yu, B., Bongers, N., Van Asseldonk, A., Hu, J., Funk, M., & Feijs, L. M. G. (2016). LivingSurface: biofeedback through shape-changing display. In TEI 2016 : Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, The Netherlands (pp. 168–175). ACM.

  6. Yu, B., Arents, R., Hu, J., Funk, M., & Feijs, L. M. G. (2016). HeartPlotter : visualizing bio-data by drawing on paper. In CHI EA ’16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 17-19 May 2016, Tokyo, Japan (pp. 1794–1799). ACM.

  7. Funk, M. (2016). Design and data: strategies for designing information products in team settings. In P. Markopoulos, J.-B. Martens, J. Malins, K. Coninx, & A. Liapis (Eds.), Collaboration in creative design (pp. 351–378). Springer International Publishing.

  8. augmented auditory feedback, tangible interacti...

    Zekveld, J., Funk, M., & Bakker, S. (2016). The tumble clock: bringing users in touch with their snooze time. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 900–904). ACM.

  9. Algorithmic stability, Exploratory experiments ...

    Vahdat, M., Oneto, L., Anguita, D., Funk, M., & Rauterberg, G. W. M. (2016). Can machine learning explain human learning? Neurocomputing, 192, 14–28.

  10. Li, W., Elderman, J., Hoogerwoord, E., Funk, M., & Brombacher, A. C. (2016). MetricScalpel: analyzing massive diagnostic outcomes with exploratory data visualization. 9–11.

  11. Electronic mail, Facebook, Google, Prototypes, ...

    Muñoz-Alcántara, J., Kosnar, P., Funk, M., & Markopoulos, P. (2016). Peepdeck : a dashboard for the distributed design studio. In 2016 Federated Conference on Computer Science and Information Systems (FedCSIS), 11-14 September 2016, Gdansk, Poland (pp. 1663–1670). IEEE.

  12. Yu, B., Hu, J., Funk, M., & Feijs, L. M. G. (2016). A study on user acceptance of different auditory content for relaxation. In AM ’16 Proceedings of the Audio Mostly 2016, Norrköping, Sweden — October 04 - 06, 2016 (pp. 69–76). ACM.

  13. Yu, B., Arents, R., Funk, M., Hu, J., & Feijs, L. M. G. (2016). Heart Bloom.

  14. Ostos Rios, G. A., Funk, M., & Hengeveld, B. J. (2016). Designing for group music improvisation: a case for jamming with your emotions. International Journal of Arts and Technology, 9(4), 320–345.

2015

  1. Muñoz-Alcántara, J., Markopoulos, P., & Funk, M. (2015). Social Media as ad hoc Design Collaboration Tools. European Conference on Cognitive Ergonomics.

  2. Van Diggelen, M., & Funk, M. (2015). Stimulating feedback conversations: Evaluation of a Textual Feedback Tool for Industrial Design Education. Sefi.

  3. Lim, V., Funk, M., Rauterberg, M., Marcenaro, L., & Regazzoni, C. (2015). E-COmate: What’s Your Non-consumption? In Advances in Computational Intelligence (pp. 486–499). Springer International Publishing.

  4. Vahdat, M., Oneto, L., Anguita, D., Funk, M., & Rauterberg, M. (2015). A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator. In Design for Teaching and Learning in a Networked World (pp. 352–366). Springer International Publishing.

  5. Yu, B., Feijs, L., Funk, M., & Hu, J. (2015). Breathe with Touch: A Tactile Interface for Breathing Assistance System. In Human-Computer Interaction–INTERACT 2015 (pp. 45–52). Springer International Publishing.

  6. Vahdat, M., Oneto, L., Ghio, A., Anguita, D., Funk, M., & Rauterberg, M. (2015). Human algorithmic stability and human rademacher complexity. European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning.

  7. Vahdat, M., Ghio, A., Oneto, L., Anguita, D., Funk, M., & Rauterberg, M. (2015). Advances in learning analytics and educational data mining. European Symposium on Artificial Neural Networks, Computational Intelligence and Machine Learning.

2014

  1. Feijs, L., Funk, M., & Yu, B. (2014). Design of Direct Audio Feedback for Heart Beat and Heart Beat Variability. APPLIED PSYCHOPHYSIOLOGY AND BIOFEEDBACK, 39(2), 147.

  2. Lim, V., Yalvaç, F., Funk, M., Hu, J., & Rauterberg, M. (2014). Can we reduce waste and waist together through EUPHORIA? Pervasive Computing and Communications Workshops (PERCOM Workshops), 2014 IEEE International Conference On, 382–387.

  3. Yalvaç, F., Lim, V., Hu, J., Funk, M., & Rauterberg, M. (2014). Social recipe recommendation to reduce food waste. CHI’14 Extended Abstracts on Human Factors in Computing Systems, 2431–2436.

  4. Hu, J., Frens, J., Funk, M., Wang, F., & Zhang, Y. (2014). Design for Social Interaction in Public Spaces. Cross-Cultural Design: 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, 287–298.

  5. van Hout, B., Funk, M., Giacolini, L., Frens, J., & Hengeveld, B. (2014). Experio: a Design for Novel Audience Participation in Club Settings. https://pure.tue.nl/ws/files/3759307/38783557275911.pdf

  6. Hengeveld, B., Funk, M., & Doing, V. (2014). Beat my bass, pluck my drum. Proceedings of the 2014 Companion Publication on Designing Interactive Systems, 49–52.

  7. Funk, M., & van Diggelen, M. (2014). Feeding a monster or doing good? Mining Industrial Design Student Feedback at Large. Proceedings of the 2014 Workshop on Interaction Design in Educational Environments, 59.

  8. Zhang, Y., Frens, J., Funk, M., Hu, J., & Rauterberg, M. (2014). Scripting Interactive Art Installations in Public Spaces. In Human-Computer Interaction. Theories, Methods, and Tools (pp. 157–166). Springer International Publishing.

  9. Nakevska, M., Funk, M., Hu, J., Eggen, B., & Rauterberg, M. (2014). Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users’ Preknowledge of the Background Story Influence the User Experience? In Interactive Storytelling (pp. 188–195). Springer International Publishing.

  10. Lim, V., Janmaat, J., Jense, A., & Funk, M. (2014). Eco-feedback for non-consumption. Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication, 99–102.

  11. Rauterberg, R. A. (2014). Interfacing with Adaptive Systems. Automation, Control and Intelligent Systems, 2(4), 53–61.

  12. Hu, J., Funk, M., Zhang, Y., & Wang, F. (2014). Designing Interactive Public Art Installations: New Material Therefore New Challenges. In Entertainment Computing–ICEC 2014 (pp. 199–206). Springer Berlin Heidelberg.

  13. Vahdat, M., Oneto, L., Ghio, A., Donzellini, G., Anguita, D., Funk, M., & Rauterberg, M. (2014). A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator. In Open Learning and Teaching in Educational Communities (pp. 596–597). Springer International Publishing.

  14. Band, J., Funk, M., Peters, P., & Hengeveld, B. (2014). Varianish: Jamming with Pattern Repetition. EAI Endorsed Transactions on Creative Technologies, 14(1).

  15. Lim, V., Yalvaç, F., Funk, M., Hu, J., Rauterberg, M., Regazzoni, C., & Marcenaro, L. (2014). Design implications for a community-based social recipe system. Sustainable Technologies (WCST), 2014 World Congress On, 19–26.

  16. Liapis, A., Kantorovitch, J., Malins, J., Zafeiropoulos, A., Haesen, M., Gutierrez Lopez, M., Funk, M., Alcantara, J., Moore, J.-P., & Maciver, F. (2014). COnCEPT-Developing Intelligent Information Systems to Support Colloborative Working Across Design Teams.

2013

  1. Hengeveld, B., Frens, J., & Funk, M. (2013). Investigating How To Design For Systems Through Designing A Group Music Improvisation System. Proceedings of the IASDR Conference.

  2. Rios, G. O., Funk, M., Hengeveld, B., & Frens, J. (2013). EMjam: Jam with your Emotions. Design and Semantics of Form and Movement (DeSForM), 128.

  3. Conci, M., Dignum, V., Funk, M., & Heylen, D. (2013). Proceedings of the Computer As Social Actors (CASA 2013) workshop. In M. Conci, V. Dignum, M. Funk, & D. Heylen (Eds.), Proceedings of the Computers as Social Actors (CASA) workshop at IVA’13 (Vol. 1119, pp. 1–8). CEUR Workshop Proceedings. http://ceur-ws.org/Vol-1119/

  4. dsce, eindhoven, poster

    Funk, M., Hu, J., & Rauterberg, M. (2013, December). Impact of Social Behavior at Scientific Conferences on Publication Citations. http://www.tue.nl/fileadmin/content/faculteiten/win/DSCE/Symposium/DSCEposter_Spotme.pdf

  5. dsce, eindhoven, poster

    Ayuningtyas, C. H., Funk, M., Hitz, M., Hu, J., & Rauterberg, M. (2013, December). Analyzing Ambient Sensor Data for Multi-User Home Activity Monitoring and Recognition. http://www.tue.nl/fileadmin/content/faculteiten/win/DSCE/Symposium/DSCEposter-Smarthome.pdf

  6. dsce, eindhoven, poster

    Funk, M. (2013, December). Adaptive Observation: Design Tools for Data. http://www.tue.nl/fileadmin/content/faculteiten/win/DSCE/Symposium/DSCEposter-Datadesign.pdf

  7. actors, art, as, attractiveness, computers, con...

    Hu, J., Le, D., Funk, M., Wang, F., & Rauterberg, M. (2013, November 21). Evaluating Attractiveness of an Interactive Public Art Installation (in Chinese).

  8. 2013, patent

    Blaas, J., Funk, M., & Jørgensen, A. P. (2013). Imaging apparatus and controller for photographing products. Google Patents. https://www.google.com/patents/WO2012149983A1?cl=en

  9. data, design, wellbeing

    Megens, C. J. P. G., Peeters, M. M. R., Funk, M., Hummels, C. C. M., & Brombacher, A. C. (2013). New craftsmanship in industrial design towards a transformation economy. Proceedings of the 10th European Academy of Design Conference - Crafting the Future. http://purl.tue.nl/391669110424131.pdf

  10. actors, art, as, attractiveness, computers, con...

    Hu, J., Le, D., Funk, M., Wang, F., & Rauterberg, M. (2013). Attractiveness of an Interactive Public Art Installation. In N. Streitz & C. Stephanidis (Eds.), Distributed, Ambient, and Pervasive Interactions (Vol. 8028, pp. 430–438). Springer Berlin Heidelberg.

  11. co-creation, design, improvisation, interaction...

    Funk, M., Hengeveld, B., Frens, J., & Rauterberg, M. (2013). Aesthetics and Design for Group Music Improvisation. In N. Streitz & C. Stephanidis (Eds.), Distributed, Ambient, and Pervasive Interactions (Vol. 8028, pp. 368–377). Springer Berlin Heidelberg.

  12. Frens, J., Funk, M., Hu, J., Zhang, S., Kang, K., & Wang, F. (2013). Exploring the Concept of Interactive Patina of Culture. In L. L. Chen, T. Djajadiningrat, L. Feijs, S. Fraser, J. Hu, S. Kyffin, & D. Steffen (Eds.), Proceedings of the 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013) (pp. 211–214). Philips. http://desform2013.id.tue.nl/wp-content/uploads/2013/03/DeSForM2013.pdf

  13. Ostos-Rios, G., Funk, M., Hengeveld, B., & Frens, J. (2013). EMjam: Jam with your Emotions. In L. L. Chen, T. Djajadiningrat, L. Feijs, S. Fraser, J. Hu, S. Kyffin, & D. Steffen (Eds.), Proceedings of the 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013) (pp. 128–136). Philips.

  14. Junggeburth, M., Giacolini, L., van Rooij, T., van Hout, B., Hengeveld, B., Funk, M., & Frens, J. (2013). Experio: A Laser-Triggered Dance Music Generator. In L. L. Chen, T. Djajadiningrat, L. Feijs, S. Fraser, J. Hu, S. Kyffin, & D. Steffen (Eds.), Proceedings of the 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013) (pp. 170–174). Philips.

  15. Le, D., Funk, M., & Hu, J. (2013). Blobulous: Computers As Social Actors. In K. Väänänen-Vainio-Mattila, J. Häkkilä, A. Cassinelli, J. Müller, E. Rukzio, & A. Schmidt (Eds.), Proceedings of the Experience Interactivity in Public Spaces (EIPS) workshop at CHI’13. http://www.cs.tut.fi/ihte/EIPS_workshop_CHI13/AcceptedPapers/eips2013_LeEtAl.pdf

  16. Funk, M., Le, D., & Hu, J. (2013). Feel Connected with Social Actors in Public Spaces. Proceedings of the Computers as Social Actors (CASA) Workshop at IVA’13, 1119, 21–33. http://ceur-ws.org/Vol-1119/

  17. Hengeveld, B., Frens, J., & Funk, M. (2013, August 26). Investigating how to design for systems through designing a group music improvisation system. Proceedings of the 5th International Congress of International Association of Societies of Design Research (IASDR 2013). http://design-cu.jp/iasdr2013/papers/1161-3b.pdf

  18. Hu, J., Wang, F., Funk, M., Frens, J., Zhang, Y., Van Boheemen, T., Zhang, C., Yuan, Q., Qu, H., & Rauterberg, M. (2013, September 16). Participatory Public Media Arts for Social Creativity. Proceedings of the International Conference on Culture and Computing (Culture and Computing 2013).

  19. Zhang, Y., Gu, J., Hu, J., Frens, J., Funk, M., Kang, K., Dong, Q., Wang, Y., Wang, F., & Rauterberg, M. (2013, September 16). Learning from Traditional Dynamic Arts: Elements for Interaction Design. Proceedings of the International Conference on Culture and Computing (Culture and Computing 2013).

2012

  1. Funk, M., Hu, J., & Rauterberg, M. (2012). Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations. ASE International Conference on Social Informatics (SocialInformatics 2012), 113–120.

  2. authoring, development, domain-specific, game, ...

    Walter, R., Masuch, M., & Funk, M. (2012). 2nd Workshop on Game Development and Model-Driven Software Development. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Entertainment Computing - ICEC 2012 (Vol. 7522, pp. 500–503). Springer Berlin Heidelberg.

  3. awareness, calm, design, for, interaction, peri...

    Olierook, F. W., & Funk, M. (2012). Hands Reaching Out of Dreamland: A Haptic Peripheral Alarm Clock. In P. Isokoski & J. Springare (Eds.), Haptics: Perception, Devices, Mobility, and Communication (Vol. 7283, pp. 109–114). Springer Berlin Heidelberg.

  4. *file-import-13-05-01

    Funk, M., & Rauterberg, M. (2012). PULP Scription: A DSL for Mobile HTML5 Game Applications. In M. Herrlich, R. Malaka, & M. Masuch (Eds.), Entertainment Computing - ICEC 2012 (Vol. 7522, pp. 504–510). Springer Berlin Heidelberg.

2011

  1. html5, prototyping, rapid

    Funk, M., & Rauterberg, M. (2011). PULP scription: A DSL for Mobile HTML5 Game Applications. In R. Walter & M. Masuch (Eds.), Proceedings of the 1st Workshop on Game Development and Model-Driven Software Development. http://gd-mdsd.blogspot.com/

  2. adative, collection, data, dpuis, observation, ...

    Funk, M. (2011). Model-driven Design of Self-observing Products [PhD thesis]. Eindhoven University of Technology.

2010

  1. Gonidis, F., & Funk, M. (2010, November). Adaptive Data Collection from Consumer Embedded Systems and their Usage. Proceedings of the Annual Workshop on PROGram for Research on Embedded Systems & Software (PROGRESS). Utrecht: STW Foundation.

  2. remote-product-usage-data-collection, semantic-...

    Funk, M., Rozinat, A., Karapanos, E., de Medeiros, A. K. A., & Koca, A. (2010). In situ evaluation of recommender systems: Framework and instrumentation. International Journal of Human-Computer Studies, 68(8), 525–547.

2009

  1. 2009, actors, canon, canons, composition, creat...

    Bartneck, C., Funk, M., & Bhömer, M. T. (2009). Dancing with myself: the interactive visual canon platform. Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, 3501–3502.

  2. analytics, collection, data, internet, observat...

    Funk, M., van der Putten, P., & Corporaal, H. (2009). Analytics for the internet of things. CHI ’09: Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, 4195–4200.

  3. 2009, achi09, gui, hci, instrumentation, model-...

    Funk, M., Hoyer, P., & Link, S. (2009, February). Model-driven Instrumentation of Graphical User Interfaces. Proceedings of the 2nd International Conference on Advances in Computer-Human Interaction. http://www.mathias-funk.com/publications/2009/funk-ModeldrivenInstrumentation_achi09.pdf

  4. observation, ontology, process-mining, semantic

    Funk, M., Rozinat, A., de Medeiros, A. A., van der Putten, P. H. A., Corporaal, H., & van der Aalst, W. M. P. (2009). Improving Product Usage Monitoring and Analysis with Semantic Concepts. Proceedings of the 8 Th International Conference on Information Systems Technology and Its Applications (ISTA 2009). http://www.mathias-funk.com/publications/2009/funk_ImprovingProductUsageMonitoring_ista09.pdf

2008

  1. observation, remote-usage-data-collection, sema...

    Funk, M., Rozinat, A., de Medeiros, A. A. K., van der Putten, P. H. A., Corporaal, H., & van der Aalst, W. M. P. (2008). Semantic Concepts in Product Usage Monitoring and Analysis (ESR-2008-10; Number ESR-2008-10). Eindhoven University of Technology. http://www.es.ele.tue.nl/esreports/

  2. internet-on-tv, observation, tv, uxtv08

    Koca, A., Funk, M., Karapanos, E., Rozinat, A., & van der Gaarden, N. (2008, October). Grasping Product Pragmatics: A Case with Internet on TV. Proceedings of UxTV 2008 International Conference on Designing Interactive User Experiences for TV and Video.

  3. observation, qrei, soft-reliability

    Koca, A., Funk, M., Karapanos, E., Rozinat, A., van der Aalst, W. M. P., Corporaal, H., Martens, J. B. O. S., van der Putten, P. H. A., Weijters, A. J. M. M., & Brombacher, A. C. (2008). Soft Reliability: An Interdisciplinary Approach with a User-System Focus. Quality and Reliability Engineering International.

  4. ansi-c, code-generation, eclipse, icsoft08, mod...

    Funk, M., Nyßen, A., & Lichter, H. (2008). FROM UML TO ANSI-C - An Eclipse-Based Code Generation Framework. Proceedings of the 3rd International Conference on Software and Data Technologies. http://www.mathias-funk.com/publications/2008/funk_UmlToCCodegen_icsoft08.pdf

  5. embedded, i-com, observation, safety-critical

    Funk, M., & Hamacher, N. (2008). Concept of Automatic Usability Evaluation of Safety-Critical Interactive Systems in the Field (Konzept der automatischen Bewertung der Gebrauchstauglichkeit sicherheitskritischer Systeme). i-Com - Zeitschrift Für Interaktive Und Kooperative Medien, 7(1/2008), 18–23.

  6. algorithm, canon, march, movie, visual

    Funk, M., & Bartneck, C. (2008). An Interactive Visual Canon Platform. In P. Ciancarini, R. Nakatsu, M. Rauterberg, & M. Roccetti (Eds.), Proceedings of the 1st IFIP Entertainment Computing Symposium (ECS-2008): Vol. 279/2008 (pp. 23–32). Springer Boston.

  7. modeling, observation, profile, techreport, uml

    Funk, M., van der Putten, P. H. A., & Corporaal, H. (2008). UML Profile for Modeling System Observation - Version 1.0 (ESR-2008-09; Number ESR-2008-09). Eindhoven University of Technology. http://www.es.ele.tue.nl/esreports/

  8. fdl08, modeling, observation, profile, uml

    Funk, M., van der Putten, P. H. A., & Corporaal, H. (2008). UML Profile for Modeling Product Observation. Proceedings of the Forum on Specification and Design Languages (FDL’08), 185–190.

  9. model-interpretation, modeling, observation, se...

    Funk, M., van der Putten, P. H. A., & Corporaal, H. (2008). Model Interpretation for Executable Observation Specifications. Proceedings of the 20th International Conference on Software Engineering and Knowledge Engineering. http://www.mathias-funk.com/publications/2008/funk_ModelInterpretationforObservation_seke08.pdf

  10. 2008, achi08, hci, observation, user-modeling, ...

    Funk, M., van der Putten, P. H. A., & Corporaal, H. (2008). Specification for User Modeling with Self-observing Systems. Proceedings of the First International Conference on Advances in Computer-Human Interaction, 243–248.

2006

  1. ansi-c, code-generation, diploma, model-transfo...

    Funk, M. (2006). Generierung von effizientem C-Code aus UML2-Strukturdiagrammen [Master’s thesis, RWTH Aachen University]. https://www.swc.rwth-aachen.de/lufgi/teaching/theses/completed/Mathias_Funk_Thesis_Report.pdf

2005

  1. browsing, face-recognition, interface, segmenta...

    Lyons, M., Funk, M., & Kuwabara, K. (2005). Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour. In M. F. Costabile & F. Paternò (Eds.), Proceedings of the Tenth IFIP TC13 International Conference on Human-Computer Interaction (Vol. 3585, pp. 1120–1123). Springer Berlin / Heidelberg.

  2. expression, instrument, music, nime05

    Funk, M., Kuwabara, K., & Lyons, M. J. (2005). Sonification of Facial Actions for Musical Expression. Proceedings of the 2005 Conference on New Interfaces for Musical Expression. http://www.mathias-funk.com/publications/2005/funk_nime05.pdf